Local Game Civ 6 With Mac And Window

Civilization 6 on Mac can’t be considered new anymore, yet this turn-based strategy game is still one of the best strategy games for Mac available today.

If the game crashes to desktop or loads to a black screen, then there may be an incompatibility with the video files. Deleting the WMV video files from the Civilization V folder may allow the game to run, as the expense of losing the opening movies. The video files for Civilization V are located in the installation folder.

Civilization games are famous for their deep strategy. Looks have never been their forte and you might be wondering why even bother asking if you can run it. After all, turn-based games have simple graphics and are easy to run, right? Not so fast…

Local Game Civ 6 With Mac And Window Shades

Civilization 6 has beautiful graphics and while it might not be as sophisticated as Deus Ex: Mankind Divided, it still requires a ton of horsepower to run.

In this review:

So let’s see how demanding this game is and whether your Mac has what it takes to run it.

What’s new with Civilizations 6 on Mac?

Civilization 6 received its newest Expansion, Gathering Storm, on February 14, 2019. As well as the expected additions (such as new civilizations and units), the game also received a completely new gameplay feature: Global Warming.

You can read more about it below.

MetascoreCivilization 6 is, without a doubt, one of the finest strategy games available, especially for turn-based games fans. Civ 6 looks great, plays great and is easily the best Civ game to date.

First things first, is the game any good?

Released in late 2016, Civilization 6 has more than proven itself to be a safe purchase. The reviews all agree: Civilization 6 is a beast.

PC Gamer, for example, didn’t spare any compliments and gave it 93/100 score, concluding:

Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.

With an 88 Metascore, Civ 6 gets dangerously close to the Masterpiece status, usually reserved for games with a 90 Metascore or more:

As usual, users were, on the other hand, more critical. The game has 70% Positive reviews, which isn’t bad, but not great either. I don’t want to downplay the opinion of the average gamer, but always take Steam reviews with a grain of salt.

For instance, among the game’s more than 37,200 user reviews (which is huge by the huge), there are people with over 145 hours of playtime that still don’t recommend it because it has paid DLC…

A new Expansion: Gathering Storm

Rise and Fall, the game’s first major Expansion, dared to make significant changes and enhancements. Most notably, it introduced the Loyalty system, Golden and Dark ages, improved Alliances and more.

Essentially, it made Civ 6 more rich and complex.

Now Gathering Storm, the game’s second Expansion, takes Civ 6 to the next level. With the introduction of a new World Congress and a World Climate system, the game delivers a more dynamic and rich experience, especially when you reach the end game and start seeing the real consequences of your earlier choices.

While expensive for an Expansion ($40), Gathering Storm makes a great game even better.

Cross-platform multiplayer

For a while, Civ 6 on Mac suffered from receiving late updates, disabling cross-platform Multiplayer with Windows users.

The situation is much better now, as Aspyr finally made cross-platform multiplayer possiblein 2018:

Cross-platform multiplayer is now available between Mac and Windows on Steam. That’s right! Download the latest update of Sid Meier’s Civilization VI and conquer together online now!

Bottom line

I used to think Civ 5 was perfection. I even wondered how Firaxis could make it any better. Well, they did. Civilization 6 feels familiar, yet both gameplay and graphcis are superior.

This is one of the best strategy games you can play on your Mac.

Civilization 6 Mac requirements

We like testing the waters and see if unsupported machines can run a game, but you shouldn’t. Before going any further, you should make sure your Mac meets the game’s minimum system requirements:

  • OS: macOS 10.11 (El Capitan) and 10.12 (Sierra)
  • Processor: 2.7 GHz Intel Core i5 (4 cores)
  • RAM: 6GB
  • Hard Disk: 15 GB
  • Graphics: 1GB Radeon HD 6790, GeForce 775M, Iris Pro or better

Civ 6 officially supports the following graphics cards:

  • NVIDIA GeForce 650M, 675MX, 680MX, 750M, 755M
  • ATI Radeon HD 5750, HD 5770, HD 5870, HD 6750, HD 6770
  • Intel HD Graphics 4000, 5000, 5300, 6000, Iris, 515

If you don’t have one of these cards, I’m afraid this game isn’t for you…

Into Strategy games? These are our favorites:

Game★ Best OverallBest for MacBookBest Value
GenreTurn-basedTurn-basedReal-time
Release date201620182015
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Our rating★★★★☆
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The Test: Can you play Civilization 6 on Mac?

So the game is great and all but can your Mac run it? To give you a proper answer, we did what we do best and tested the game on as many Macs as possible:

  • MacBook Pro (15-inch, 2017): 3.1 GHz Intel Core i7, 16 GB RAM, Intel Radeon Pro 560 (4GB)
  • MacBook Pro (13-inch, Late 2016): 2.0 GHz Intel Core i5, 8 GB RAM, Intel Iris Graphics 540 (1.5GB)
  • iMac (5K, 27-inch, Late 2014): 3.5 GHz Intel Core i5, 8 GB RAM, AMD Radeon R9 M290X (2GB)
  • Mac Mini (Late 2014): 2.5 GHz Intel Core i5, 8 GB RAM, Intel Iris 5100 (1.5GB)
  • MacBook Pro (13-inch, Mid 2012): 5.5 GHz Intel Core i5, 4 GB RAM, Intel HD Graphics 4000 (1.5GB)

Notice the 2016 MacBook Pro, 2014 Mac Mini and 2012 MacBook Pro do not meet the recommended system requirements, but more on that below.

Why these machines?

The purpose of these reviews is to help as many of you as we can which is why we test our games on machines as different from each other as possible.

Hopefully, one of these Macs will be close enough to yours to provide results you can use really at home.

These are the settings we used to run Civilization 6’s internal benchmark :

  • 1280×800 (or equivalent 1344×756) resolution
  • Medium Preset
  • Anti Aliasing: MSAA 2X

Using the in-game benchmark tool, we tested the game on all Macs using the same settings.

The Results: Civ 6 shouldn’t be this demanding

The results were much lower than expected, but there’s more than meets the eye here:

Keeping in mind that we aim for 30 frames per second (FPS) or more, most of the results here are poor and suggest that Civilization 6 is unplayable on anything other than a high-end Mac. But things are a little more complicated. 10-15 FPS is unacceptable for a racing game or a shooter, but for a turn-based strategy game?

Also, the in-game benchmark is particularly demanding because it takes place very late in the game when lots of units are on screen. Let’s look at the different scenarios and see what can be realistically expected from the game.

As a reminder, this is how we describe the different levels of performance:

  • Below 20 FPS: Unplayable: Laggy gameplay, full of stutters and slowdowns.
  • 20-30 FPS: Borderline: Can be OK in slow-paced games. Still, not optimal.
  • 30-45 FPS: Playable: Acceptable for most (most gaming consoles do this).
  • 45-60 FPS: Smooth: Fluid gameplay, with no perceivable stutters.
  • 60+ FPS: Very Smooth: For hardcore and professional players, a luxury for most.

Can my Mac run Civilization 6?

If you have a recent Mac with a dedicated graphics card, Civilization 6 will run just fine: smoothly and with no perceivable stutters. In fact, even older models can handle it, provided they have a powerful graphics card.

That said, getting barely 30 FPS on our high-end 27-inch iMac is disappointing. After all, I can easily play Rise of the Tomb Raider on it. How can it barely run Civ 6?

The issue is most certainly coming from the fact Civilization 6 does not support Metal and has to run on the aging OpenGL graphics engine. This explains why we’re seeing similar performance compared to Deus Ex: Mankind Divided’s, a much more graphically intensive game that runs on Metal.

But luckily, Civ 6’s gameplay is much more forgiving (and acceptable at 20-30 FPS) than Mankind Divided’s. More on that below.

Can you play Civilization 6 on a MacBook Pro?

If you have a MBP with dedicated graphics, you should be fine. Our test 15-inch MBP runs the game at a decent 27.75 FPS.

But what if you have a MBP with only integrated graphics? This is where it gets tricky. If we look simply at the results from our 2016 13-inch MacBook Pro, I would seem Civ 6 in unplayable on a 13-inch MBP (13 FPS on average). But Civ 6 benefits from a very particular type of gameplay: turn-based strategy. This means you don’t need super-fast frames to enjoy it.

I played this game for a few hours while on a trip and had a great time. You can have fun playing it on a similar Mac too, but you’ll have to compromise.

Running the game at the same 1280×800 resolution as before, but with settings set to Minimum and Anti-Aliasing off, it ran at an average 22.70 FPS.

While playing the game around turn 137 (with a decent quantity of units on screen) we got 26.3 FPS. Still low, but more than enough to enjoy such a game. This is far from ideal and I would not recommend it to those who need 60 FPS at 4K to enjoy a game, but this is decent enough to play this baby on the road.

But what if you have an older Mac?

Unlike Mankind Divided, you can still launch the game on machines that do not meet the system requirements, such as our 2012 MacBook Pro.

But running at barely 9 FPS on a 2014 Mac Mini and 6 FPS on a 13-inch 2012 MBP, you should stay away from this game unless you meet the system requirements.

You can always test the always popular and slightly less demanding Civilization 5 or the excellent Into the Breach.

PS: These are our favorite accessories for playing/testing games on Mac!

Game★ Best MouseBest ControllerBest eGPU
Why we love it?The G502 is Logitech's most accurate gaming mouse yet. Plus, it has a plethora of buttons and a killer design.The official PS4 controller just works on Mac. It's wireless, it's precise, it has an excellent grip and it's durable.The Razer Core X turns your MacBook or Mac Mini into a killer gaming machine by adding external graphics support.
Mac compatible?
User Reviews★★★★☆

326 Amazon reviews

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PriceFrom $56From $39.99From $299.99
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Download Civilization 6 for Mac

Civilization 6 is available from most digital stores and prices are stable across the board. You can really get it from your store of choice.

The real question is what version you should get and whether or not you should get the Expansions separately or as part of a bundle or special Edition. In the end, it will depend on how bad you want extra content such as previous Expansions, Packs, new Civs, etc.

MetascoreCivilization 6 is, without a doubt, one of the finest strategy games available, especially for turn-based games fans. Civ 6 looks great, plays great and is easily the best Civ game to date.
$59.99

Civilization 6 Mac Review

Civilization 6 is, without a doubt, one of the finest strategy games available. It looks great, plays great and is easily the best Civ game to date. Too bad the game's performance requirements are so high... You will need a surprisingly powerful machine to properly run this turn-based game.

Editor's Rating:
4

Disclaimer: Some of the links above are affiliate links, which means that if you choose to make a purchase, I will earn a commission (this is how we pay the bills). This commission comes at no additional cost to you.

The world is sheathed in grey past your capital city. Nearby you can spy copper, Gypsum, and rice. Around you are rivers that cut close to the capital city of Sparta, tundra to the south, and a desert that stretches into the darkness around you. It's impossible to say right now what, or who you will find in the fog of war that surrounds you. You'll need to juggle food, production, science, culture, and religion to bring your people from the dawn of civilization forward through the ages, and it won't be easy.

This is Civilization 6.

A whole new world

You really can't understate the lovely graphics, and dozens of small details that are liberally strewn through Civilization 6. From the mild humps of hills, to the new natural wonders that are hidden across the landscape, to each civilization's cities, and the resources that allow you to better build up your cities. The map is one of the biggest pieces of Civilization 6 because it's how you'll decide where to found new cities, and how to grow the cities you have already founded.

When you initially get started, you'll only to be able to see the land directly around you, everything else is shrouded within the fog of war. As you send units out to explore, you'll be able to uncover the world around you, and see which areas would be prime for expansion. As units move through the world, areas that you have visibility over will show up in full color that displays their landscape, and resources. You'll also find other civilizations, city states, small tribes that will give you boosts, and of course barbarians running amok.

When your visibility changes after movement, the areas you can no longer really see will fade to looking like an old time map. You'll still be able to pick out the landscape and resources, but you won't be able to see any unit movements in these areas. Each city will also grow as you play and no two cities will ever look identical. Depending on the civilization that builds them, and what buildings or districts you implement, each city will look a bit different.

All together the graphics in Civilization 6 draw you in. There is always something extra to notice. Even after more than 100 hours within the game I'm still surprised by the little things that you'll find and how everything plays in together to make the experience varied, and fantastic.

The more things change

Sid Meyer's Civilization 6 isn't so much an entirely new game, as it is the next generation of a game that has had players asking for one more turn for over a decade now. The big game mechanics are still around. You start at the beginning of time, and your job is to guide your civilization through the centuries until it becomes the mightiest civilization on Earth. Instead of talking about what has changed though, we're going to focus on what has changed, and whether it works in it's new iteration.

The first big change comes to cities. In the past, cities have been fairly static. Your borders would grow, but aside from improvements, there weren't any hexes that were taken up by growth of your cities. This time, you'll need to carefully plan out your city and how you want it to grow. That's because Civilization 6 adds districts. Each district will earn you points towards specific Great People, and will aid you in one of several categories.

You'll need these districts in order to properly grow your cities. However, every city is not going to have the room for every district that is available. You'll need to weigh which district is most important to your Civilization. These include industry, culture, science, faith, trading, and more. Some cities will get boosts from the world around you, depending on where districts are placed. Building a science district next to the mountains, or a Faith district next to a river, will give you immediate boosts.

Wonders are also a bit different. Instead of just appearing within the borders of your city, you'll now have to decide specifically where you want to place them. They'll now take up a full tile within your city, and remove any resources, food, or production that previously lived in there. By placing wonders next to the district that they play into, you can also earn yourself even more boosts. This means that the days of every building, and every wonder crammed into a single city are over.

Instead of having Govermental policies that choose once, and are then stuck with for the rest of your game, things are a bit more fluid in Civilization 6. Each time you research a new policy, you'll have the choice to switch all of your policies around. Policies come in four varieties. Military policies will help you to grow your military, and fortify defensive buildings. Economic policies will aid you in growth, happiness, gold and the like. Diplomatic policies affect how you interact with city states. Lastly you have policies that will help you to attract Great People of a specific type.

Each Goverment has it's own number of policies, but certain Civilizations. technologies, and Great People perks can add additional policies. By swapping out what you need, when you need it, you're able to personalize how you play through the game. By turn 150 you may well have over 30 policies that are available to be implemented, and that number just keeps growing as you research technologies and civics.

Different Governments will also give you different perks to aid you along your journey through time. You'll discover new forms of Government through the civics tree, and depending on which one you decide to run with you'll get an assortment of policy slots. It's also within the Goverment that you choose, that you get perks for your play style. These come in the form of things like extra combat strength if you're an Oligarchy, and additional trade route slots for Merchant Republic.

Research is also a bit different this go around. That's because instead of a single tree for you to research, there are a pair of them. You have your tech tree, which is fueled by science, and will let you uncover various technologies which will unlock units and buildings. The second tree is your Civics tree, and it's here that you can unlock policies, wonders and even more units. Your civics tree is fueled by your culture.

It takes a bit of practice to learn how to balance the two trees and use them in tandem. Once you get the hang of it though, you can easily navigate either without any issues. The big change to discovering new technologies and civics comes with the addition of boosts. Every single civic and technology has a specific action you can complete to boost the research. They vary, but especially in the early game, running for boosts can make things much, much, easier on you. Gunning for boosts to technologies you are actively researching can help to give you a running start and can deliver some early bonuses that can get your game started out right.

Diplomacy is the big place where not much has changed, and it's the one big part of the game that seems to fall short for me right now. When you initially meet another Civilization, you'll be able to to send them a trade delegation in order to open up Diplomatic relations. Not everyone will accept your delegation, especially if they automatically dislike you.

Each Civilization has their own agendas. At the beginning of the game you can only see one of their agendas, but as you move through time you'll be able to see their secondary agenda. These are what make up the personalities of opposing Civilizations, and playing into them can help you out. Especially if you don't want to go to war within the first 100 turns, which has happened with an alarming frequency as I've played through.

Local

Local Game Civ 6 With Mac And Window 10

There just aren't many options for discussion with opposing Civilizations, which is a slight downer. It's worth mentioning that even in Civilization 6, Diplomacy was one of the more difficult aspects of the game. That's true here as well. You'll need to learn how to approach and deal with different civilizations depending on what kind of victory you are gunning for.

Speaking of war, there is a huge new addition in Civilization 6. One of the biggest frustrations with the series has been the inability to stack units, that is the ability to have 2 or more units on the same tile. Now, you'll be able to combine units onto a single tile to make them much nastier than they were initially. You can combine two or more units on to a single tile in two specific ways.

The first involves combining a support unit with a military unit. Support units are primarily used when attacking cities, and can give your melee units higher defenses when attacking cities. Various different support units will be unlocked as you progress through different time periods. From within the civics tree you can unlock Corps, and later Armies.

This allows you to combine two units of the same kind to create a corps, or three to create an army. A corps or army isn't quite as powerful as the individual units they combine to create. However their defense is much higher, which makes them ultimately much more survivable against a variety of enemies. While this still isn't the stacking some players have been craving, it does make a big difference, especially in the late game.

The last big change to Civilization 6 comes in the form of Great People. Unlike earlier games where they would more or less just appear depending on your buildings, you now have to specifically attract them to your Civilization. Different districts will give you points towards a Great Person of a particular type. Each different kind of Great Person will give you different perks to your civilization.

Not every Great Person is the same either, two Great Scientists may deliver two very different perks. There is actually a screen you can access to see all of the Great People currently up for grabs. This will show you which Great Person you are currently working towards, and what they can give you. You'll also be able to see how close you are to gaining that Great Person, and whether you're in direct competition with another Civilization to earn them.

In almost every aspect of play, Civilization 6 delivers a near flawless experience. There are still some bugs to be worked out, specifically in terms of start bias with certain Civilizations, or with the Diplomacy mechanic. For the time being there are also only 13 Civilizations to choose from. Part of the glory of Civilization though, comes through the expansions and additions that arrive later in the game's lifespan. Overall though, if you're a fan of 4X games, this is one that you absolutely cannot miss.

Conclusion

Civilization 6 is a beautiful, well rounded 4X game that will have you saying one more turn long before you shut down your PC.

Pros:

  • Addictive in a good way
  • Tons of moving parts to keep you occupied
  • new features enhance gameplay without taking away from the basics

Cons:

  • Diplomacy doesn't work as well as the rest of the game
  • Pretty big learning curve to adjust to everything
  • Certain Civilizations have a start bias problem



Civilization 6 delivers a nearly flawless 4X experience that gives you everything you already love about the Civilization series, while adding new and interesting facets. Pick a Civilization and take over the world, whether that means wiping out every other major Civilization on the planet, or by exerting y our control via science. There is tons to do, and we only barely scratched the surface here. It's available now for $59.99, and we've given it 4.5 stars.

This review was conducted using a copy of the game purchased by the reviewer

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Local Game Civ 6 With Mac And Windows

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