Game Maker Studio 2 Build Mac

Game maker studio 2 build machines

Feb 08, 2020  GameMaker Studio 2.2.1.375 Crack is a very fast and powerful software for GameMaker. It includes all you need to consider your idea from principle to make a beautiful game. Without barriers to admittance and powerful features, GameMaker Studio room is the best 2D development environment!

GameMaker Studio is the ultimate 2D game development software!

What's new in this version:

Updated Licensing to Remove GPU Checks:
- Some customers had issues where dual-GPUs in their machines meant moving the IDE between displays or toggling power-saving modes could cause their licence to be invalidated
- This GPU check has been removed, but now everyone needs to refresh their licence the first time they run 2.2.4 - please remember you will need an internet connection to achieve this
- Note, if you're using 2.2.4 on the same machine as 2.2.3 or older (e.g., you have a Steam install and a standalone), then be aware you will be asked to log-in again each time you start the IDE
- Changed the 'clean' button to confirm if you need elevated permissions in order to clean files in your build folder (e.g., Apple Sign-In information) and then prompt you on the Mac if required
- Changed behaviour around saving empty code files
- Code files are now only created on disk if there is actually something to save when the editor is closed the first time after creating the resource
Now, if you create a new Script/Event/Shader/Instance Creation Code/Room Creation Code/Timeline moment/Note and then close the Code Editor without typing anything, no empty file will be created
- Stops redundant file watcher notifications that your project has changed on disk
- Extra Name Verification For Included Files;
- Building for Apple platforms and Android/Amazon, you will now get an error if you try to export an Included File which has a name starting with a number
- These device OSes do not allow filenames starting with a number, so this stops you wondering why the file can't be found in-game later on
- Until you fix the incorrect filename or disable the Included File from being exported into your package, you will see this error each time
- Removed redundant in-game analytics checkbox in Game Options
- The runner no longer requests analytics information when players run games, following the previous de-activation of the server, so this redundant checkbox has now been removed
- Extended HTML5 Browser Launch Settings
- Added Preferences for you to specify the default webserver URLs and port
- Added Device Manager support to pass command line arguments to the browser (e.g., start with the dev tools open)
Misc:
- General: Changed GPU memory allocation for editor windows, which should result in better performance when moving between workspaces and/or running GMS2 for a while
- General: Fixed Help > Release Notes / Runtime Release notes link to be https versions, not http, to avoid issues where some users could not see the contents of the notes
- General: Fixed those above two links to send you to the correct versions of the notes if you're currently using a beta release without actually having opted-in
- Build Windows: Fixed Windows VM Steam builds to use the correct Steamworks dll version from your Steamworks install folder (YYC was fine)
- Code Editor: Fixed that custom snippets were only appended to the defaults, they couldn't replace a default - snippets will now override if a duplicate keybinding is found
- Compiling: Fixed on some platforms the build timer didn't stop at the end of the build, instead it kept going until the game was also closed
- Compiling: Fixed an issue where changing the creation order of instances in the Room Editor could make double-clicking compiler errors open the wrong instance's code
- Compiling: Added a Compiler Error for the 'Missing or corrupt build tools' message to better highlight this installation issue - some users were missing this in their compiler log because they only read the last line
- Device Manager: iOS/tvOS 'Detect Devices' now returns all physical devices of that type currently connected to the Mac, rather than just the first one found
- Extension Editor: Fixed an issue with newline characters in Gradle injection text boxes could cause Android builds to fail in the Mac IDE
- Game Options: Added support for specifying a game description value for UWP packages
- Game Options: Added support for specifying an Amazon TV banner image and have this packaged correctly in-game
- Game Options: Added support for injecting text into the Android 'application tag' during builds (this allows you to set android:usesCleartextTraffic='true', which some extensions need for allowing http traffic in Android API 28+)
- Game Options: Removed checkboxes to enable Google Play Services and Google Play Licensing on Android. These have worked for a few releases simply via the extension being in the project or not, and so the checkbox was misleading
- Importing Projects (1.x): Fixed an issue where the 'type' of instance creation code wasn't being set automatically, leading code to be missing in the IDE unless you fixed the .yy manually
- Room Editor: Fixed an issue where two room's Layer Properties windows could be drawn at the same time if both rooms were open and had layers of the same name selected
- Room Editor: Fixed a couple of issues where the visibility of layers in a group was not being passed correctly to the game if the group folder/parent was set as invisible
- Note: In the room editor you need the parent/folder set as visible in order to have any child set as visible, and you then turn off visibility for any child layers you don't want to show
- Sound Editor: Fixed that imports of 1.4 projects were not setting the new sound to the correct bitrate value
- Source Control: Double clicking on a file will now start the diff tool defined in
Preferences:
- UI: Fixed a 2.2.3 issue with Mac IDE keybindings when there were multiple bindings for the one action, so all keybindings now work again (e.g., Cmd+Y and Cmd+Shift+Z to redo actions)

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Game Maker Studio 2 Build Machine

  • Latest Version:

  • Requirements:

    Windows 7 64 / Windows 8 64 / Windows 10 64

  • Author / Product:

    YoYo Games Ltd. / GameMaker Studio

  • Old Versions:

  • Filename:

    GameMakerStudio-Installer-2.2.0.343.exe

Free Game Maker Mac

GameMaker Studio is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality, the tool is the ultimate 2D development environment! Making games development accessible to everyone means taking away the barriers to getting started. Using intuitive ‘Drag and Drop’ development environment you can have your game up and running in a matter of minutes without ever having to write any code! GameMaker’s built-in language (GML) helps you learn to program as you go and not jump in at the deep end of coding. Download GameMaker Studio for Windows PC Now!
Using a single development workflow the app allows you export your game directly to Windows desktop, Mac OS X, Ubuntu, Android, iOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One. Requiring a big budget to create beautiful looking games is now a thing of the past. GameMaker allows you to implement AAA game features hassle-free. Bring your games to life with 2D physics, create a thriving player base with cross-platform network play, and create stunning visual effects using shaders.
Features and Highlights
Backwards Compatible
Import your GameMaker: Studio projects directly into Studio 2 and have them ready to run in a matter of minutes.
YoYo Account
It uses your YoYo Account to provide a single login for all your game making needs.
Tutorials
With integrated tutorials you can have your learning materials docked directly in your workspace.
Laptop Mode
For all users who develop on laptops, an efficient working process has been developed that does not interfere with development.
Skinning
Customize your development environment by choosing from predefined skins or creating your own.
Docking
Organize your workspace by docking your tool windows where you want them.
Object Editor
With unique structure and workflow it has never been easier to manage the objects within your game.
Script Editor
With tabs and the ability to split the editor you can work with multiple files without having a window for each.
Superior Workflow
Drag and Drop like never before, create the game you want without ever writing any code.
Library
Choose what you need from extensive library of events and actions to sculpt the game you desire.
Code Preview
Learn how to program by viewing the code behind DnD™ actions and take your games to the next level.
GameMaker Language
Based on C programming language, GML gives you all the power of other programming languages while being easy to learn.
Layers
Take control of how objects are ordered within your rooms and draw sprites directly without the need for an object.
Tile Brushes
Make repetition a breeze by creating a group of tiles and drawing them directly to the room.
Inheritance
Add variety quickly to your projects by sharing common code and resources.
Brush Based Editing
Create a brush from any section of your image simply and efficiently with amazing new editor.
Animation Support
Bring your sprites to life with a touch of motion and take your games to the next level.
Extensions
Extend the power of Game Maker by incorporating third party libraries and SDKs.
Marketplace
The one-stop-shop for developers to access all of the amazing game making resources created by members of the Game Maker community.
Note: Limited functionality in demo version.