Aug 30, 2019 Welcome to the official Blair Witch 2019 horror game. This game got announced so silently and released very quickly after and I got to say, it's.
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- Blair Witch: Volume I - Rustin Parr
Description of Blair Witch: Volume I - Rustin Parr Windows
Read Full ReviewThe Blair Witch Project was a film that divided audiences like no other. One half were on the edge of their seats the whole time, the other half wondered why everyone was getting worked up over the shake-o-vision camera work and the fact that you never actually saw anything. The idea that there would be a game to follow up the film's success was inevitable. Exactly what you would do in this game was not. Let's face it, Blair Witch could have been a FPS, RTS, RPG and just about any other acronym you could think of. It turned out to be an 'action/adventure', which completely buggered its chances with the gaming cognoscenti.
The game is set in the one-horse town of Burkitsville, where all the atrocities took place in the film. You play Elspeth 'Doc' Holliday, a member of Spookhouse; a top-secret government agency set up to track spooky things (yes, the very same organization featured in Nocturne: expect obligatory appearances from familiar characters like the 'Stranger'). You have been sent in to investigate the murder of seven children by one Rustin Parr, a loner who lives in the forest by town, which is said by local folklore to be haunted by the Blair Witch, who possessed Parr and forced him to murder the children. Naturally, anything relating to murders, rituals, witches and ancient evil is going to be popular, and many fans of the film are going to rush out and buy the game no matter what it's like...which would probably be a mistake.
If the film confused you, then you don't stand a chance with the game. You'd think the intro would tell you what's going on: Who you are and what you're doing. It doesn't. In fact it doesn't tell you anything because there isn't one. What you think is the intro -- the main character seemingly about to be executed -- is the training room and you're not going to be executed... it's just a silly prank. Confused? I had to watch it through three times before I had even a rough idea of what was going on. In-game training modes are thankfully common these days, but the one in Blair Witch is just plain weird. In most tutorials, there is little pretence made that it is a tutorial you're playing and not really part of the game. But in Blair Witch, Terminal Reality has tried to make it seem like you're just playing the game. This leads to a disjointed mess where you follow the on-screen instructions of your commander but he keeps making comments like 'When you aimed up or down, did it seem too fast or too slow?' It makes everything you do seems totally unnatural and out of place. Another instance is when packing for the mission in Burkitsville. There's a comment by an in-game character watching you stuff your suitcase on every single item you pack. Now if someone stood over my shoulder while I was packing and made comments like 'Ah, toothbrush, very handy. Good for cleaning teeth, you know.' I'd have punched them in the throat before they got around to 'Now you'll need an extra pair of shoes in case the ones you've got run out'.
Fortunately the training is soon behind you and you can get on with playing the game proper. You book your room in Burkitsville, and after a few hints by the innkeeper you get to explore the town. This is by far the best part of the game. For half-an-hour, it seems like you've got the freedom to go where you like, talk to who you want and generally just play and get involved. It doesn't take long, though, before you realise the game's actually very linear. Everything has to be done in a certain order because it simply won't let you do anything else. Want to go to the forest? Not until you've had the dream. Want to get out of the dream? Not until you've shot all the monsters. It even uses B-movie tools such as dreams and hallucinations so you can revisit areas twice to make the game seem longer. Even once you've got into the forest, you go to investigate Parr's house but can't leave until you've discovered every scrap of evidence. The 'puzzles' are also non-existent. The only two parts of the game that I can honestly call puzzles are where you have to analyse two sound recordings you (automatically) make, and these are completely trial and error. You have to find hidden messages in the two recordings, one of which is a recording of a young girl seemingly speaking to herself. However, all you can hear is static. You only hear the girl's voice when you find the ghost's voice.
Speaking of strange conversations, your progress in the game seems to be determined by talking to the right people at the right time. Don't be frightened of saying the wrong thing because you have no, er, say in what you say. All you have to do is select the person you want to talk to, and the game runs through everything it needs to. You don't have to ask them about anything or anyone, it's all done for you. Very nice, except it's all horribly reminiscent of the bastardised 'interactive movies' of a few years ago. You feel like you've got less control than you do over a scalectrix car -- at least with that you can go backwards. In BW you just wander around aimlessly hoping to trigger the one event that lets you progress. Ironically there's actually a 'hard' mode that gives you fewer clues, but as you don't actively need to think anyway, it really doesn't make any difference. You could say it's quite convenient; at least this way you don't have to actually play the damn thing.
If you can say one good thing about BW, though, you could certainly say it looks pretty darn groovy. Based on their Nocturne engine, claiming Blair Witch would look good is as guaranteed as the future offspring of Jennifer Aniston and Brad Pitt. Graphically, the game is spot-on. Nocturne 's mean and moody colour schemes lend themselves perfectly to the Blair Witch mythos. Thin, spindly trees overhang pathways, rivers are a deathly pale grey and the dynamic lighting is the best I've ever seen. Your character has a torch strapped onto the barrel of all the weapons, which means any monsters charging towards you cast a huge, menacing shadow behind them. The shadows cast by foresaid trees also look absolutely magnificent, and do wonders for the rarely present atmosphere. In fact, the engine is the one saving grace of BW, so it's quite disappointing to say that even this isn't perfect.
The main problem with the game engine is exactly the same as in Nocturne, and that problem lies mostly with the camera angles. Although they're fantastic for looking dark and evil, and you can get some great screenshots from them, they're utter pants for actually playing. The problem is not that you can't see where you're going (although this does crop up from time to time), but that they're all over the place. If you're on the High Street in Burkitsville, and you want to enter Gretchen's Diner, just by walking across the road you can go through up to five different camera changes before you actually walk in. Now, this is just by walking across the road -- God knows what would happen if you went through an obstacle course on the way. Even the readme file says that if you don't like a camera angle you should move to a different area, so the developers do realise there's a problem, even if they couldn't do anything about it.
Another little niggle with the Nocturne engine is the control system that comes with it. Although it's pretty much the same as most first person shooters, it's damn hard to put your character where you want her to go. This isn't so bad when you're pottering around town, trying to talk to everyone. But when you're belting through twisty woodland footpaths with a hell-hound, two zombies and a ghost all chasing after you, it becomes more than a handful. Even more so when the auto-aim locks onto a monster you're trying to run away from and you end up heading either straight for it or into the nearest tree. There is an alternative point and click method available but it doesn't really help because it has the same problem: adequate for mooching about, over-stressed in combat.
It's all a shame, really. When the Blair Witch mythos is allowed to shine through, the game is enthralling. The trouble is that almost all the time it's submerged under a torrent of linearity, weird camera angles, linearity, poor controls and even, yes, I'll say it, linearity. BW is plagued by poor design decisions and silly little oversights such as the tip of the cursor in the journal facing the top-right instead of the top-left. Yes, it's only a small mistake, but why the hell is it like that in the first place? There's also the problem that the subtitles don't match what's being spoken and the fact that the main character doesn't only speak the Queen's English, but she speaks it like the Queen. Empathy? Don't think so, old bean, I'm off to see Bertie and Floppy. Might have some bolly on the way. Cheerio! Oh, please.
I would like to say there's a good game hiding under all those faults, but I really can't. The whole thing is just a tangled mess of inadequacies and oversights. With a big franchise behind it, the $19.99 price tag, and 2 more episodes on the way, the game was obviously planned more for the mainstream audience than the regular PC gamer -- an odd choice, then, to fuel the game with the Nocturne engine, which requires whopping specs (almost a gig of HD space and a high-end processor/video card combination for decent gameplay speed). Regardless, only consider buying it if you're criminally insane or a sado-masochist. Otherwise, leave well alone.
Review By GamesDomain
External links
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Knottybuds2020-03-250 point
Dang, I wish they'd do a remake.
Abandonded Games2019-11-251 point
Hello all! I just recently reviewed this game! Have a look if you are interested :)
https://youtu.be/kQAxRF6pEEU
Tom2019-03-092 points
This game scared the crap out of me when I was young, really good game considering its age.
twillight2019-01-010 point
thx for the chance, but it froze my system under Win 7 :(
Unless there's some off-game setup which I looked over, I'll have to pass. Sad, 'cause I loved this.
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- Blair Witch: Volume III - The Elly Kedward Tale
Blair Witch: Volume III - The Elly Kedward Tale
Windows - 2000
Description of Blair Witch: Volume III - The Elly Kedward Tale Windows
Read Full ReviewOver the course of the past several months, Gathering of Developers has engaged in the delicate art of teasing gamers, doling out one chapter at a time with staggered release dates for its trilogy of games based on the Blair Witch Project. Whether this marketing strategy will prove successful in generating enthusiasm and expectancy or merely result in consumers losing interest should be known soon. The final installment of the three games has now made its way to store shelves here in the U.S. and is expected shortly across the pond. Blair Witch Volume 3: The Elly Kedward Tale was developed by Ritual Entertainment, the creative force behind other titles such as SiN and Heavy Metal: FAKK2, and is based, as was both of its predecessors, on Terminal Reality's Nocturne engine.
Blair Witch Volume 3: The Elly Kedward Tale is yet again set in the town of (you guessed it) Burkittsville, Maryland and the surrounding woods, this time recounting the events of 1786, when Elly Kedward was accused of witchcraft and banished from the Blair Township. You assume the role of Jonathan Pyre (those of you who have played the previous volumes may remember Jonathan's cameo appearance), a man who was once a pastor, but who renounced his calling due to inner turmoil and conflict within his own shattered faith, and who now makes his living as a witch hunter. Playing as Pyre, you arrive in Burkittsville only to find the citizens are fleeing the town in horror. Further investigation reveals that a number of children have disappeared from the town. These disappearances are attributed to a woman named Elly Kedward, a self-professed witch who lives in the woods outside of town. Pyre offers his services as a witch hunter to the town clergyman and magistrate. He promptly sets out in search of both Elly Kedward and the missing children (sound familiar yet?).
Blair Witch Game Camera
Although the story ostensibly revolves around the Blair Witch herself, things quickly shoot off onto a tangent, delving deep into Native American folklore and dispatching you on a journey through the spirit plane and the demon plane as well as the physical realm in order to rescue the missing children. You discover that ultimately your nemesis is not Elly Kedward as things take a twist and tie in with volume one. Gameplay in The Elly Kedward Tale feels even more linear than either of the first two volumes (is that even remotely possible?). This is largely due to the fact that, in this outing, you are given one mission objective at a time for the most part. Although you are still required to complete critical objectives before progressing in the previous games, there are more instances in these earlier titles where you are given two or three such actions to be completed, giving you a least some small semblance of open-ended play, even if, in reality, you only have the freedom to complete these tasks in any order before being corralled back into linearity. The sequence of events at the outset of volume three progresses in a rigid fashion. Using go to A to get object B, and then visit C with object B to get information on D. I could go on, but I think you get the idea. Although there are plenty of opportunities to duke it out with beasties along the way, you are pretty much reduced to running errands that require you to traverse the woods from one end to the other numerous times. At least in this episode, you are provided with a useful map. Unfortunately, it might be a little too useful. It not only shows you the paths snaking through the woods, it also displays the exact location of the places you need to go, removing most of the exploration facet of the game.
In addition to traditional weapons such as a flintlock pistol and musket, you are provided with an assortment of supernatural weapons to combat the evil spirits you encounter. These include Christian objects such as a cross and bible as well as pagan talismans such as those ever popular twanas (stick bundles) that serve as one of the few real connections between the games and the film. In order to be successful in your quest, you must employ various forms of both white and black magic (including spells to bind evil, conjure fire and lightning, and summon flesh-eating scarabs to attack your opponents) as well as exploring Native American beliefs such as invoking the spirits of animal guides. The developers have borrowed freely from the RPG genre with respect to these spells and other magical objects. In addition to a meter to gauge your health, you will notice an adjacent indicator for your 'mana' level. Mana is required to cast spells or use supernatural items. Each time you perform one of these acts, you use up some of your mana. Once your mana supply is depleted, you cannot employ magic against your foes. Not to worry, though. Mana, as well as health and ammunition, power-ups appear inexplicably whenever you kill an opponent (well, the ammunition pouches make sense, anyway, since some of your opponents are town folk raised from the dead), giving you ample opportunities to replenish these much needed substances.
Volume three is organized loosely into distinct levels (there are actually numerous new map loads within each section). Although this division is not as formalized as in some other titles in which the various levels are even given their own titles, the structure is still clearly evident. This is accentuated by the fact that, at several points during the game, you encounter what can only be referred to as the level's 'boss' (an opponent considerably more powerful than your run of the mill ghouls inhabiting the woods). Each of these bosses possesses a unique ability and has the ability to cause extensive damage. Be sure to build your health up to full capacity before attempting to take them on. They also require more 'hit points' to be defeated. The damage you inflict on the boss is displayed on a meter in the lower left corner of the screen, identical to the method used in volume two.
I have heard reports of (and personally experienced) some performance problems, particularly with the sound. Even on a 500 MHz processor with 128 MB of RAM (I realize this is now close to obsolescence even though it was state of the art a short time ago, but I would venture a guess that a majority of folks have the same specs or less), I initially experienced extremely slow, totally unacceptable performance. The frame rate chugged along frustratingly at a snail's pace. I'm talking slide show, here. Meanwhile, the audio blurted out jerky, clipped, and practically undecipherable semi-syllables that skipped repeatedly in what seemed to be an eternal audio loop (the audio problem is a recognized problem listed in the readme file). I did a little investigation and discovered that the default 3D acceleration setting is 'off.' The good news is that the problems cleared right up once I went into the configuration and switched it to 'on.' I am still more than a little concerned, however, for anyone without a 3D accelerator card (you know who you are... go get one already).
Perhaps I've just gotten used to them by now after playing all three volumes of the Blair Witch series, but the controls in The Elly Kedward Tale didn't seem as unwieldy to me as in, say, Rustin Parr (volume one). There were a few times, especially while running, when a screen change accompanied by a new camera angle caused me to momentarily head in the wrong direction (due to the fact that forward/backward/side to side movement is relative to the direction you're facing rather than absolute north, etc.), but never to the extent that it caused any real danger to my character. It was just a minor annoyance. One thing that was a problem at times is the fact that you often find yourself positioned behind trees or other scenery trying to fight somewhat blind. The extra time it takes to move to a location with better visibility regularly results in being caught in the clutches of a zombie or other foe. Then you have to beat your way out of their grip, taking damage all the while, before you can resume going on the offensive.
Visually, The Elly Kedward Tale is quite good. The Nocturne engine has repeatedly proven itself worthy of quality 'dark and stormy night' graphics. Characters don't suffer as much from distorted facial features as in the previous games. In fact, they look incredibly more natural. There are some well-done effects, particularly the falling snow and the characters' visible breath in the wintry night air. The audio (when it's working properly) is acceptable. The actors providing the voices do a fine job (although there's not much lip movement to be seen). I also enjoyed the 'crunch, crunch, crunch' of footsteps in the snow that foreshadows approaching enemies at times.
By and large, Blair Witch Volume 3: The Elly Kedward Tale is one of those titles that defies a straightforward, black and white, 'this is junk/gold' conclusion. In fact, now that I've played all the way through the entire Blair Witch trilogy, I have to say that the whole series falls into that category. Those who are truly 'into' the Blair Witch mythos are bound to enjoy these games no matter what. I found each of the games to be moderately enjoyable, although not all that enthralling. Gameplay is also too short for each when considered separately. Even though they were intentionally made a little shorter because of the obvious connection between the three stories, each is supposed to be a stand-alone game that is not dependent on the others. They were released with a 'bargain' price of $19.99, so the truncated gameplay is somewhat justified. I can't help but feel, however, that you really need to play through the entire series for maximum effect. Once you start contemplating embarking on such an endeavor, you soon realize that, in order to achieve the complete experience, you will be shelling out around $60 (a price tag even higher than many of the 'must have' titles currently on the market). Although the Blair Witch trilogy is a fairly enjoyable diversion (these are by no means 'bad' games), there's certainly not enough substance to make any or all of this series comparable to the large number of superior games available. My best advice... wait for these babies to find their way into the '$9.99 and under' bin. You'll be more forgiving of their faults and they'll be much less likely to disappoint.
Review By GamesDomain
External links
Blair Witch Game Machines
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Marta Sanchez2019-08-10-1 point
The game give me an error when start a new game and then quit to desktop
CDemon Mission::load Unable to open file
file:mission.cpp
line:163
any ideas?
PastBoy12122019-01-18-1 point
I really love the Blair Witch's trilogy. It was a game that I've played when I was just a kid.
Enjoy it, fellas!
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Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Blair Witch: Volume III - The Elly Kedward Tale (Windows), read the abandonware guide first!
Download Blair Witch: Volume III - The Elly Kedward Tale Windows
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Blair Witch Game Maintenance Shed
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